Shmee Takes A Sip From A Massive Chalice!

massive-chalice

I probably back to many video games on Kickstarter, but I love helping indie studios build unique games that most publishers would overlook.  A studio that I always back is Double Fine, so you should be less than surprised that to find out that I backed their latest game Massive Chalice.  I got a chance to play Massive Chalice while at PAX Prime, and it seems to be shaping up nicely.

What they showed of Massive Chalice plays like a standard turn based tactical game similar to XCOM, but with a twist that this game takes place over hundreds of years.  They call it an “Epic Timeline”.  With an Epic Timeline, your heroes will grow old, so to keep their skills you need to assign them to keeps and castles, and marry them off so they will have strong battle ready kids.  You can also have fighters go and train in those keeps to learn more skills.  It is a fun way to get troops with unique skill sets.

Now never fear this isn’t a dating simulator.  These are old school arranged marriages, so if you put two people together they will get married and have kids.  It is their duty after all.  Now certain people will be more compatible and create better kids, so that is something to look for.  Just like all other tactical games you can also research new skills and technologies while the timeline is running, and you can send diplomats and fighters to deal with problems for you, so that way you don’t always have to deal with problems personally.

It looks like my trust in Double Fine was well founded.  Massive Chalice is shaping up to be a great addition to their already fun portfolio.  Between this game and a new Costume Quest coming out, I will have plenty of Double Fine games to enjoy.  If you weren’t looking forward to Massive Chalice before, you should be now.  It is coming out soonish (like hopefully this month) to PC and Xbox One.

Hands On Shadow Realms!

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While Shadow Realms wasn’t at PAX Prime proper, BioWare did have party were they allowed attendees to play the game while eating free food and talking to the developers.  I happen to love playing games and eating free food, so this was pretty awesome.  I came away from the event pretty excited about Shadow Realms’ potential.

What they showed of the game was a four on one action RPG dungeon.  So four heroes, a mage, a cleric, an assassin, and a fighter went up against a Shadow Lord.  The heroes controlled kind of like if you merged an MMO and Diablo with a third person shooter.  The primary attack was a left click on the mouse with the character’s primary special ability on the right click, and since I was the assassin that was my dodge.  The WASD keys were the directional movement.  Other abilities like poison dart throwing were assigned to hot keys.

I didn’t get to play as the Shadow Lord, but his controls were similar except that he couldn’t interact with the heroes directly.  He would either have to take control over one of his minions, lay traps, plant bombs, or spawn bigger bad guys.  It definitely made the campaign more difficult having someone actively working against us.  We were not able to beat the Shadow Lord, but we came pretty darn close, and I am sure our group could have taken him if we got another shot at it.

BioWare also talked about the parts of the game that we did not see, for instance there will be a single player component to this game were all the role playing will take place.  So all the talking and story will be done in another area, and only the combat will be multiplayer, or at least that is what is sounded like.  Now I am not sure if that means there will be no single player combat, and no multiplayer roleplaying, but since this game is in pre-alpha the devs themselves may not know, or the answers may change.  I am also not sure how the Shadow Lord’s role playing will take place.  Will he have a totally different story?

BioWare said that this game will be PC only, but the controls would map to a controller very easily, and EA likes money, so I would bet that you will see this on Xbox One and PS4 soon after the game comes out.  The other big question about this game is how the episodic content will work.  Only Telltale Games has been able to make that model work well, and that is because point and click adventure games lend themselves to being told in episodes or chapters.  We will have to see if BioWare can pull it off for a large scale RPG.

As you can see I still have a lot of questions about Shadow Realms, but since this game is in pre-alpha and not feature complete, I may be a couple years away from getting those answers.  I had a lot of fun playing this game,  and I cannot wait to get more info and hopefully a little more play time.

The Paladin’s PAX Wrap-up

paxLike Shmee and Daniel, I too have returned from PAX Prime 2014 and lived to tell the tell. You can read their excellent wrap-ups here and here. My own experience was a little more wandering this year and like Shmee, I found the Expo Hall feeling a little less inviting than in years past. In fact it wasn’t until Sunday that I even saw the smaller hall where Arena.net, Sega, and The Behemoth were setup. Throughout the expo hall the crowds were heavy, the lines long, the atmosphere a confusing mix of sights and sounds, and the ever present pressure of the crowd giving you little time to take it all in. The exception was the 6th floor where more indie games could be found, the booths were less flashy, and the crowds were manageable – additionally the games were often unique and innovative beyond the AAA franchises and sequels of the main hall.

The diamond in the rough here was Fortified!, a pulpy ’50 Science Fiction co-op shooter/defense game that had a fantastic art direction and vibe in addition to enjoyable gameplay that ramped up in difficulty so smoothly you hardly noticed the fly saucer destroying your base atop all the other madness.

Also on the 6th floor I found something for my Christmas list, the ergonomic pillow from Glomtom. I just walked up to the booth, sat down, they told me to relax and just play after setting the pillow on my lap. Now I don’t power game like I use to, but this pillow made even the ten minutes I played Diablo III very comfortable. Plus the built in storage would be a great place for me to hide my controller from grubby children fingers.

Three exceptions to the otherwise avoidable Expo Hall were Massive Chalice, Screen Cheat, and Dreadnought. Shmee is a big fan of the studio Double Fine, so he made sure he played Massive Chalice on the show floor. I’m glad I tagged along because the game has great potential. It’s a turn based strategy game like XCOM, but then you can retire your heroes, marry them to another hero, and wait nine months for their combined genetics to make your next fighter. It’s a cool concept. Screen Cheat was in the indie booths on the main floor and brought me back to the good old days of multiplayer when you sat right next to your opponent and cheated by looking at their screen like the good Lord intended. Screen Cheat adds the wrinkle that your opponents are invisible on your screen so you have to look at their screens to know where they actually are in the world so you can hunt them down – again as the good Lord intended. The last one I didn’t actually get to play, but that was Dreadnought a multiplayer game where instead of fleet soldiers or maneuverable star fighters you command ungainly capital ships. The line grew for this game each day, so it obviously captured a lot of people’s attention (or they had good swag?).

Finally, if you are going to play one card-based action-adventure RPG make sure it’s Thornwatch. Developed by Penny Arcade’s very own Mike Krahulik you and your fellows play members of the Thornwatch deep in the Eyrewood, a vast magical forest. People call forth the Thornwatch by tying specific knots to birch trees asking for aid or protection. I was able to playtest the game on Saturday and found the experience to be super fun. The way the cards are designed it really plays into teamwork or synergy as the game calls it, meaning you’re part of the action the whole round not just your turn. The artwork and theme are fabulous as well. There’s no firm date on what it will reach the masses but you too can sign up for chances to play or stay up-to-date on the website.

Of course with a show like this there is so much to actually talk about that this post could go on forever. Instead I’ll just give you the list of honorable mentions in no particular order with links you can explore yourself: Pathfinder, Fortnite, the Valiant RPG, XCOM: The Board Game, Fantasia: Music Evolved, Slap .45, Shadow of Morder, Shadowrealm, World of Planes, Towerfall, Hero Forge, and Evolution.

 

PAX Prime 2014 Wrap-Up!

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So another PAX Prime has come and gone, so I thought I would share my impressions of this year’s show!

The Year Of The Off-Site Party: This year there were a lot of off-site events.  I went to two of these events, Bioware’s Shadow Realms party, and Epic’s Fortnite event.  At these events the developers wined and dined attendees, and also let the attendees play their games, which was very nice of them.

The Expo Hall Has Became More Pointless: The Expo Hall is a main selling point for PAX, and it is worth walking through, but it has lost a lot relevance.  All the games, including some lower tier games, have long lines, and they are showing less and less.  Your time is better spent playing board games, chatting with indie developers, going to talks and panels, or checking out the aforementioned outside events.

PAX Needs More Space: The show is more spread out than ever.  To go see something at the main theater, you had to walk six blocks.  What to play board games? Three blocks.  Go get something signed? Off you go to the Paramount Theater.  I love that PAX Prime is in Seattle, but they need to find a bigger venue.

Oculus Rift Is Everywhere, But Still Not Compelling: There were a lot of games featuring the Oculus Rift, but they were mostly small indies, and the games themselves were not that interesting.  It was fun to get the gear on this year, but if Facebook wants to sell a lot of these things they are going to need to find a must have game to move units.

Board/Card Game Of The Year: I didn’t play a lot of board games this year, but of the few I did play, I am going with Hot Tin Roof.  It is a game were you play as cats trying to navigate city roof tops, but other cats will build cat walks and shelters and make you pay to pass through.  It is like they mixed Monopoly and Ticket To Ride and made both simpler and more streamlined.  It will be a great new game for the family.

Table-Top RPG Of The Year: This one took me by surprise, but Valiant by Catalyst took the title this year.  It takes place in the little known Valiant comic book universe, which you have probably never heard of outside of maybe X-O Manowar.  It is a simple system with fun rules, and fast gameplay.  The little known universe works in its favor since you can bend the NPC superheroes to fit your needs, and no-one cares that much.  This would be a great starter RPG for anyone wanting to dip their toe in to the Table-Top world.

Video Game Of The Year: FortniteYou might argue that they bribed me by giving me free food and drinks, but I don’t care!  I have no journalistic integrality to uphold.  This Minecraft/Shooter hybrid is a lot of fun, and from what the devs told us there are a lot of new modes coming.  It is in closed Alpha right now, but you can sign up and try to get in, and you should, so you can help me build forts and try to stem the zombie tide!  Here is the link.

That was a brief review of my PAX Prime.  I had a lot of fun.  I may go more in depth with the games I played in the days to come, but we will see.  Thanks for reading, and maybe I will see you at next year’s PAX.

Off To PAX 2014!

pax

I am off to PAX 2014!  This should be a good year.  If there is anything you would like me to check out please let me know!