Why I Pre-Ordered An XBox One

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I almost didn’t pre-order an Xbox One, but thanks to K-Mart releasing their stock for pre-order on the day I sold some stuff on eBay, I got one on reserve.  This was going to be the console cycle that I held off and waited to see if there were any issues with the hardware, or any major gotchas attached with getting one, but the tech lust go to me.

I would like to say that I got one because there was a game I needed to play, or some feature that I had to have, but really it was just because I had gotten both previous Xboxes on day one, and I had to do the same this time.  That’s it.  It is a new Xbox and I had to have one.  Nothing is more consumer America than that.

I can’t wait to set it up and fiddle with it.  I will let you know how it works, and maybe I will post one of those awful unboxing videos.  Since Microsoft now lets me turn off the Kinect, I no longer have to worry about it watching me … watch it.  I am also excited about the new indie games program id@xbox, and I hope it pays off.  If they really let me use my Xbox as a dev-kit, it may be time to create my own game.  Blade and Feather: The Game!

I can’t wait for November 22nd to be able to play with my new toy!  If you ask nice maybe you can come and check it out too.  Though you may have to bring an extra controller.

Shmee Plays Angry Birds: Star Wars 2!

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With the success of Angry Birds: Star Wars it was only a matter of time before they made another one.  Angry Birds: Star Wars 2 brings the birds back to the Star Wars universe, but this time they are killing pigs in the prequel trilogy.

I was expecting the same game but with different characters, but Rovio surprised me and really put a ton of improvements in this game.  For starters you can now play as the pigs by doing the Pork Side quests, and as you gain points you can now use them to buy cheats by getting different birds and pigs in your level to make things easier.  They added a ton more unlockables and achievements as well, so there are multiple reasons to get the level just right.

If you are looking for a new time waster, Rovio really knocked this one out of the park, and it gets my recommendation.

Shmee Asks Where’s My Mickey!

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I have been playing a lot of phone games lately, so you are going to get another app review.  The game in question is Where’s My Mickey? by Disney Interactive.  If you have played Where’s My Water than you know what you are getting in to here, but if not read on.

Where’s My Mickey follows Mickey Mouse as he tries to accomplish various things like start a lemonade stand, but sadly the water never works, so you have to dig around in the sand and get the water to Mickey.

The game is fairly simple, but it is fun figuring out the puzzles.  The real draw here for me was to be able to play a game with the old school Mickey Mouse in it.  It is fun to see the mischievous old mouse getting in to a little trouble, and this game gives off that old Disney charm, except I am playing it on a current day mobile device.

Like I said before, to get the water to Mickey you have to draw holes in the sand to allow the water to get through.  You also get bonus points if you do this quickly, get all the water to Mickey, and activate all three stars in the level.  This rarely took more than a few tries to do, but it is quite addicting to make sure that you get everything.

There are also Goofy levels that you have to pay extra for, but for me it was $0.99 for the game and $0.99 for the extra levels, so it was well worth the $2.00.  Granted this was on a Windows Phone, so the prices on your platform may vary, but I cannot see it being much more than that.

If you are looking for a little game to pass some time, and one that is not frustratingly difficult Where’s My Mickey? may be just the game for you.  Especially if you are fan of Disney like myself.

Playing Around Like A Godus!

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I was kind of torn about whether I should write anything about this game or not because according to the developer 22Cans it is only 40% complete, but they are selling it on Steam Early Access for $19.95 (or if you are like me you got it through Kickstarter), so I figure it is fair game.  The game is being designed by Peter Molyneux, and like I wrote before developed by his new studio 22Cans.  It returns Molyneux to his roots in god games.

What is a god game you ask?  It is a game where you play as a god, and you use your mystical powers to influence a civilization.  As you get more powers, your people get more advanced.  As they get more advanced they give you more praise, and you get cooler mystical powers.  It is a simple yet fun concept, and it is quite addicting.

Godus is billed as the reinvention of the god game, but it still feels like the god games I grew up playing, so I am not sure what the reinvention is, more clicking perhaps?  Maybe that will come in with the next 60% of the game.

The graphics have a fun layered look that almost makes the entire game look like a large paper-craft model, and the buildings and people are reasonably stylized.  The layers are also practical as well since by grabbing them and pulling or pushing you mold the ground.  You will be doing this a lot to either make suitable area for building houses, or looking for resource cards.  Changing the land costs “Praise” that floats in little balls above your peoples houses after awhile.  You can also use the Praise to build totems and statues that further alter your peoples’ abilities and motivations.

If your people are working to slow you can build one that makes them work faster.  Sick of clicking Praise bubbles?  You can build a statue to collect it all in one large bubble.  You can build one that makes people run to it, so you can move them around the map.  Pretty much all the advanced stuff is done with totems.

There are also diamonds that you can spend on upgrades if you do not want to wait for enough Praise.  I think this is where the Free to Play aspect will come in, but I am not sure.

All and all it is a fun god game, and it is a great time sucker.  I always want to flatten a little more land, find just a few more cards, or get a few more advancements, so it is already successful in that regard.  It may not be “done” yet but since there are very few new god games to play (Sand is the only other one I can think of) it is still worth checking out if you like the genre.

Shmee Plays Hitman: Absolution

hitman-absolution

Hitman: Absolution came out in November of last year, and it is the fifth Hitman game.  It was created by IO Interactive and published by Square Enix.  It was not the hit that Square Enix hoped it would be and there are some good reasons for that, but there is still a good game to be played in Hitman: Absolution.

In the game you once again play as Agent 47, but instead of taking contracts like in previous games, 47 is protecting a young girl that may be a product of the same genetic engineering that produced 47 himself.

The plot was a questionable choice for IO considering it places Agent 47, who is all about hunting, in a role where he has to run and protect.  I understand the desire to change things up in video games, especially after five games, but to have whole levels where the point is just to run away is kind of disappointing.

The plot wasn’t the only change.  They also decided to take out the planning before missions, so instead of buying weapons and pouring over maps to figure out what to do, now you just have to just wing it.  I understand shopping and cartography are not usually thought of as fun, but in these games it was always part of the intense problem solving required to get the coveted “Silent Assassin” rank.

They also decided to try and put a focus on special moves, so as you complete tasks you unlock cool skills which sounds fun, but most of them are shooting orientated, and much like the last games the shooting is still poor and draws attention, so you never use them.

That is it for the bad however because at its core it is still a Hitman game, so all the sneaking and problem solving from the previous games is still in there for the most part, but the memorable levels are just more spread out.  I also like that they got rid of the mini-map that let you see everyone in the level, and instead you get a kind of Hitman vision that lets you see though the map for a limited area which is more handy and more challenging at the same time.

Another change is that as you do stealthy Hitman-y things in this game you earn “Focus”, and you can use that Focus to add to disguises, so people with the same outfit as you do not get suspicious, or it lets you use your new special moves.  But for the above stated reasons it is mostly just for disguises.

Hitman: Absolution is not as good as the previous game Hitman: Blood Money, but if you are looking for a Hitman fix, Absolution is a decent game, and you can find it on sale these days for as low as five bucks, so it is pretty cheap.  I hope that they learn from this outing and bring us a great Hitman game next time.