Third Run in Shadowrun


Last night was my group’s third campaign in Shadowrun, and it went pretty well.  I think the main reason for its success was the source book I used called Ghost Cartels.  It centers around a new drug being traded in Seattle called tempo.  It gives non-magic users a little taste of what it is like by being able to see peoples auras, and being able to see the plane that all magic users have access too.

Ghost Cartels starts you out as low level street spies, and that is the part of the book we played last night.  The real bonus is that there is a lot more to do, and the book is very flexible on what you can do and how you do it, so if you are crafting your own campaign you can use this to supplement it.

Just like always the game is most fun when you are playing with a bunch of people that just want to have a good time, and forgive the multitude of mistakes made by the GM.

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