The Quest For The Forever Game!

The Paladin and I finally beat the main questline for The Division last night. It was as anticlimactic as I had heard, but it was always going to be. Ubisoft wanted us to play The Division for 100s of hours, so to have an ending that pretty much said, “Well, you did it! Go back home to your family and friends for the few days you have left. You know, because while those half-masks look cool, really cool, there is no way they keep super-viruses from infecting you. I mean, they don’t even cover your eyes and ears. Anyway, thanks for all the help. Burn all your gear and take a chemical shower on the way out.” No, they want you to continue hunting down rogue New Yorkers with extreme prejudice for forever.

Which is kind of the problem with these games, expectations. According to the in-game stat counter, I have played The Division for 1 Day and 16 Hours, so to max out the main base, get to level 30, and finish the main quest it takes about 40 hours. For a dad that works full time. 40 hours is plenty of game. Had the game been sold that way, most people would have been fine, but that is not what happened. It was going to be the game to end all games. You would never need another game. It was the cornerstone in Ubisoft’s future financial plans. However, once it was released the hard-core players did the base stuff in about two days, and then demanded their “End Game”. AKA the real game. Judging by all the cool stuff I can play and do now in The Division, it looks like there is a lot of end game content now available, but for many players it got added too late, and they were off to the next thing.

What is curious, is that this keeps happening. Ubisoft is releasing The Division 2 saying that this time they got it right. Bungie and Activision said the same thing about Destiny 2. EA said that Anthem was a game you would be playing for 10 years. Right now, you are lucky if you can play Anthem for 10 minutes before it tries to destroy your console. Why do companies keep doing this? Why keep chasing the new MMO craze every time they come around? Games are expensive, and they are getting even more expensive to make. Even chasing niches costs a lot of money. You should go check out the Game Informer interviews they did with Obsidian about The Outer Worlds on YouTube. See how many times the lead developers, Tim Cain and Leonard Boyarsky, said they wanted to do something, but it was cut due to time and budget, that they hope gamers are satisfied with the smaller scope of the game, or with the CEO Feargus Urquhart when he says that the reason they got bought out by Microsoft was that even “little” games now take a lot of capital, and there is no way to really afford that alone anymore.

In an era where it costs 100s of Millions of dollars to make a game, having a game out there that continues to bring in cash year after year grantees a company’s stability. Not to mention, if people are rushing through 40-hour games in days, and then complaining there isn’t enough to do, an endless game sounds like something that can fix that, so to keep striving to be the next WoW, or Warframe, or even Eve Online makes a lot of sense. Even if they keep screwing up. Because, if they get it right it can keep their company afloat while they work on other projects. Most companies will fail to create their forever game, but I don’t think we will see them stop trying any time soon. Not when GTA V is still selling millions of copies and tons of virtual currency.

I Am Going To Wait To Buy The New Looter Shooters

I recently played the Anthem Demo and The Division 2 Private Beta, and I came away impressed with both of them. I love being able to fly and the verticality that Anthem has. The Division 2’s location change is nice, but it is its tweaks to its shooting mechanics that really do make the game play better. More like an actual shooter, instead of a bunch of stuff to just auto-lock on to while hoping for a better LMG, so why wait? Because as good as these games are, they will be better a few months down the road.

This has been true of every MMO and now Looter Shooter ever released. The launch is rough, or even if the launch is fine, people complain there is not enough content to keep them busy, or the grind is not tuned properly. Who knows what else. The devs will apologize and then the game will have a big patch and play way better with tons of new stuff to do. It would be funny if people would learn their lesson and stop expecting perfection day one, but they do, and the forums and Reddit blow up with angsty gamers.

Here is the deal, it doesn’t have to be that way. Wait with me. Three months from now when the game is 50% off and the first be patch comes out, jump in. You will have missed all the drama and the unresponsive servers, and just get a fun Diablo style loot fest for you and your friends to play. Better yet, if we all start taking this approach maybe games will be complete and play the way they are supposed to at launch. Maybe, if we stop paying to be beta testers, devs and large companies will stop treating us like beta testers.

Look Anthem and The Division 2 look like fun, and they are on my list to play, but just not at launch. Gamers are always looking for the next big thing, but perhaps we would be better served working on our massive backlog of games for a few months and let the new shooters on the block take their time to get ready for us, or play the anomaly that is Apex Legends that came out of nowhere fully formed and ready to go. Huh, imagine that, a game launching complete and mostly free of bugs with stable servers. That almost deserves to be rewarded even if you don’t like Battle Royal.

Aquaman’s Success Shouldn’t Have Been A Surprise!

If you follow movie industry sites, one of the biggest stories is how well Warner Bros./DC’s Aquaman is doing. How the film is going to bank $1 Billion even though the lead character is often a joke, but you know what, this shouldn’t be that surprising. While indeed Aquaman has been the butt of a few jokes, you never need to explain the joke to anyone because Aquaman is a household name.

Aquaman came out in 1941, and he has been one of the most well-known heroes since. My Grandfather understands who Aquaman is and what he can do. He is the strong guy from Atlantis who can control/talk to fish. With every Marvel hero that hits the scene I have to prepare myself for all the questions, “Where did they come from? What are their powers? What other heroes do they hang out with? Why is there villain bad?” Now Marvel has been on such an amazing run that none of those questions stop most people from going to the movie, but not one person asked me about Aquaman. They just asked if I was going to see the movie opening night or wait a couple of weekends.

The other overriding theme you will hear is that all the DCEU films were such failures that Aquaman’s success is some sort of anomaly, but guess what? Except for China, Aquaman is doing almost the same amount of business worldwide as the rest of the DCEU movies. The average DCEU film, not counting Aquaman, did $750 Million worldwide, and that is with Justice League pulling the average down. Plus, Suicide Squad couldn’t be screened in China because it featured villains as the main characters, so it broke the moral media code of China Film Co. (the Chinese media importer), and it made $750 Million anyway. In other words, except for a movie that was visibly and aggressively orange, people have been turning out for the DCEU movies, so it should be no surprise that when one comes out un-tinted and fun looking with a hunky man as the lead, people showed up again. Add to that, China has a thing for mermaid movies (look it up), Aquaman looks more like the norm, than an outlier.

Considering the disappointment of Justice League, it was easy to get carried away with all the DCEU is doomed talk, but it turns out maybe people just don’t like orange unfinished movies. If proper care is taken, ‘A’ list superheroes will perform like ‘A’ list superheroes and make tons of cash. Which is to say, when Shazam only makes $600 Million the DCEU world is not ending, because ‘B’ list superheroes will perform like ‘B’ list superheroes and make slightly less cash. Just ask Ant-Man.

Will Bumblebee Be The Next Batman Begins?

Amid Aquaman‘s box office domination there are two movies trying to do their best ‘Little Engine that Could’ impressions, Spider-Man: Into the Spider-Verse and Bumblebee. Spider-Man is doing better, and earning all the geek-cred, but Bumblebee is making it work too. While $168 Million worldwide (all financial data for this post was sourced from The-Numbers.com) after twelve days of release isn’t a lot, especially since past Transformers movies earned that in their opening weekend, if not more, it is earning favor with critics and audiences.

Bumblebee has a 93% from critics and an audience rating of 79% on RottenTomatoes.com. Over on Metacritic.com, it has a 67 from critics and a 7.5 from users, and to top it all off it got an A- from CinemaScore. Which means, most people would recommend it to their friends. All of which is miles better than the last Transformers movie. In other words, it is not lighting the world on fire box-office wise, but people dig it. Which should sound familiar to Batman fans.

Batman Begins only did $375 Million off a $150 Million budget , and while that is above the minimum return for a movie to eek out a profit at some point (2/1 box-office to budget), it probably didn’t cover advertising or distribution costs. Meaning it would have to get all that money back during home sales and selling movie rights to TV. Not to mention merchandising. Regardless of its box-office struggles, fans loved it. It was a Batman movie that treated Batman with some dignity. It told a grand story. It was everything Batfans had been wanting, and with the fans’ faith restored, the next two movies in the Dark Knight trilogy did over a billion worldwide each.

I am not saying the next solo Transformers movie will make a billion because people liked Bumblebee, but I am saying that Bumblebee is earning a lot goodwill, and that has a history of being rewarded. Not to mention Bumblebee was made with a very modest $100 Million budget, so it doesn’t even have as much to make back as Batman Begins did. Meaning, I think Paramount has a lot to be optimistic about going forward with the Transformers franchise. Provided that they continue to make quality movies.

Microsoft Makes The Internet Mad! But They Shouldn’t Be.

I was going to review The Grinch today, but the internet has been all in a tizzy about Microsoft’s newest studio acquisitions.  Namely Obsidian Entertainment and inXile Entertainment.  There have been a lot of gifs on the subject.  A few of these:

And probably more appropriately some of these:

And while seeing these major RPG studios get gobbled up by a corporate entity known for buying studios and then closing them after a couple disappointing games seems alarming.  We all need to take a deep breath and look at the bigger picture.

Both of these studios were having cash problems.  It turns out for inXile making RPGs for a niche market doesn’t provide a lot of cashflow, and for Obsidian, they were also releasing niche isometric RPGs that were doing okay, but their major games like South Park were not doing a ton of business.  As we saw with TellTale, once cash gets low it only takes one mediocre round of funding, and all your employees are walking out the front door with their knickknacks in a box with no severance package.  All of the sudden a major cooperation with a lot of cash and a history of treating employees well seems like a good idea.

Not to mention for most gamers nothing changes in the short term.  Obsidian’s next untitled game is still coming out for all platforms on 2K’s new indie label Private Division, and Wasteland 3 from inXile was partially funded on Fig.co, so Microsoft will have to publish the game on all the platforms that were listed there (Windows, Mac, Linux, PlayStation 4 and Xbox One) to honor its investors.  These games getting finished was probably not a certainty a few months ago.

Now after those two games, I am sure their next games will be locked in to Microsoft platforms, but their games usually don’t push graphical boundaries, so finding a PC able to run them shouldn’t be an issue.  Better yet, so Microsoft can get some ROI we are guaranteed at least one more game from each of these devs.  Which we should all be very happy about.  Even better Brian Fargo from inXile was going to retire after Wasteland 3 came out, but now it sounds like he is sticking around for a while.  It is probably nice being able to just build a game without wondering where all the money will be coming from.

With these purchases Microsoft gains two legendary RPG houses (Even more legendary if you take in to account they used to be Black Isle Studios and Interplay Entertainment.  I mean Microsoft needs to buy the Interplay company branding like yesterday), and it gets to add a lot of games to its upcoming PC focused Game Pass, and at least two exclusive RPGs for the Xbox One X2 or whatever they will call it.  For everyone else, we get four games instead of none, and even if the studios do close, we know Microsoft will treat those employees properly while they look for their next opportunity.  What I am saying is, everyone wins, and sounds like a good deal to me.  Better yet, I am betting we are getting that Halo Universe RPG in a few short years, and that is something to be excited about.