Welcome To The FanDome!

Thanks to Covid-19 all of our favorite fan conventions have been shutdown. No PAXes, E3s or Comic Cons of any type. The online conventions that people have been throwing are fine, but they have lacked any oomph. They have all been lacking in one way or another. The PS5 event lacked release dates, the Xbox events lacked a killer app, and the online Comic Cons have lacked cool announcements and star power. With Summer 2020 coming to a close, Warner Bros and DC have finally given us something to cheer about. I mean look at all the things they announced in one day!

  • The Flash will fight along side Keaton’s Batman and be mentored by Affleck’s Batman
  • A new Wonder Woman trailer
  • WB Montreal is working on a Bat-Family game with the Court of Owls
  • The Suicide Squad had a behind the scenes trailer and character role-call
  • The Titans will be fighting the Red Hood. Also, the Titans still aren’t canceled
  • Milestone Media will relaunch in 2021
  • A new Snyder Cut Justice League trailer, and the movie/miniseries will be FOUR HOURS LONG
  • The Black Adam movie will feature the JSA, and more importantly DOCTOR FATE
  • Shazam 2 is now call Shazam: Fury of the Gods, and it may have Sinbad in it because that would be funny
  • Rocksteady is making a game where the Suicide Squad has to kill the Justice League
  • The Batman has a new trailer, and it is amazing

In fact, here is that trailer:

And that was all day one! Day two is in mid-September and will have more comic book and TV stuff. Warner Bros managed to make a day full of announcements worth watching, and I am not going to miss day two that is for sure. Which is not something I expected from a company that usually announces movies during earnings calls.

Hey, being locked inside is not fun, and Warner Bros gave us something to gawk at and cheer for, and I think that is something to applaud. Other media organizations should take note. This is how these events should be done. I hope we can get back to doing stuff in person next year, but I could get used events like this.

Did Control Come Out Too Early On Consoles?

I am a big fan of Remedy Entertainment. They continue to make groundbreaking games that push narrative and graphics technology to their limits. Remedy’s newest game, Control, is being hailed by some as a modern masterpiece, but not on original Xbox One or PS4 hardware. The game has massive stutters and framerate drops to the low teens, and as low as 10FPS on the PS4. You can watch the whole graphical run down on Digital Foundry:

If you watch the video above, you can see that the game runs ‘okay’ to acceptable on the mid-generation consoles with just small short framerate dips. With the Xbox One X fairing the best, but man it is hard to watch what happens once the analysis gets to the base consoles. I would argue that at that low of a framerate the game is unplayable, and it never should have passed QC.

Based on the order of the framerate going: Xbox One X > PS4 Pro > Xbox One (S) > PS4, I would guess this is a CPU issue. Since the PS4 does have the slowest CPU clock speed out of the bunch. Its faster GPU usually pushes it past the Xbox One, but in this case, there is something else going on that needs some serious CPU horsepower, and while I am ragging on the PS4, Control has a pretty poor showing across the board.

This all leads me to believe that Control is generation too early. People with beefy PCs are quite happy with Control, but people with mid-tier and lower PCs are feeling the pain as well, but that happens in the PC space from time to time, and it is more acceptable there because PC players have an upgrade path if they want to get the most out of Control. Not so much with console players.

If Remedy had waited a year, Control would have come out on machines with modern CPUs and stronger GPUs with a little ray tracing thrown in, and I am sure Control would have looked great in that environment, but as it stands now, it looks like you should skip Control if you didn’t get a mid-generation console, or you have a low spec PC. Otherwise I hear it is quite the game.

I Have Finally Finished Red Dead Redemption 2!

It only took me eight months and eighty hours, but I finally did it. I finished the main story for Red Dead Redemption 2, and it was quite the ride. While my brother did it in only fifty-eight hours, he missed many of the side stories. Honestly after looking around, to get most out of the narrative you need to invest at least seventy hours. Which is crazy to think about. My only problem with this is that a lot of the middle feels like they are stretching it out. It is not filler per say, but we all know what is going to happen, and they force you to play through every beat of it. An editor should have gotten out the red pen.

In this day of people wanting games to last forever, I can see why they left everything in, but I didn’t do any of the hunting, fishing or gathering quests. Just ones with a story, and I know I missed a couple of those too. It is a shame that a lot of people will feel some fatigue or just never make it through to the conclusion. Had the story been forty hours with all the extras, I think this game would have been even better, and people would have been given the time to explore a bit more. The way it is now just feels indulgent. Like giving people a whole cake instead of just a slice, and then giving them a smaller cake at the end for dessert. It’s a lot of cake, and most people will probably not have the stomach for it.

If you can make it to the end, it is rewarding, and it dumps you off in a great place before the start of the first Red Dead Redemption. It then lets you roam around and do whatever you want in the game world. Even see all the locations from the first game, but that is up to you. Again, it is a little indulgent to add areas to the game map you don’t even need to visit in the campaign or its epilog, but go for it if you want to. For all of you that haven’t gotten there yet. Maybe get some coffee, but keep pecking away at that cake. You will be happy once you finish it, and the little cake at the end too.

Hands On Xbox Game Pass For PC!

During Microsoft’s E3 briefing they launched the new Xbox Game Pass for PC. Much like Game Pass for Xbox, you pay $10 a month, (currently $5 a month during its beta period) and you get a collection of games that come and go from the service much like Netflix. Also like Netflix, all original Xbox Game Studio Games get added to Game Pass day one and will not leave the service. Since I already have Game Pass and Xbox Live Gold, I got to combine those two services and upgrade to Xbox Game Pass Ultimate. Which includes Game Pass for both PC and Xbox, and Gold. I have a little over a year before I start paying anything (I had a whole year of Gold and a couple months of Game Pass, so it gave me credit for all that), but once I do, it will be $15 a month for all the Xbox services.

That is all well and good, but if the service is not any good, it is a waste of money. So far it seems like a winner. You need to have your computer on the latest version of Windows 10 (1903), then you need to download the new Xbox beta app, and then you will see a list of games that you can download and play. The new Xbox app is a big upgrade over using the Microsoft Store for finding and downloading games. All the games are organized in a much better fashion, and it has a sleek way of showing you the games you have installed on a little left hand bar, that way you are never more than a click a way from playing your games. Unlike say Steam, where if you are in the store you need to click on your library tab and then scroll through a bunch of uninstalled games to get to the game you want. Now, to be fair I have hundreds of Steam games and there are less than a hundred games thus far in Game Pass for PC. How sleek it will be a few months or a year from now has yet to be seen.

There are some annoyances however. For one, once a game is installed it is added to your Start Menu, but if you don’t ‘own’ the game, you need to first launch the Xbox app, and then start the game from there. I am guessing that is so it can make sure your Game Pass subscription is up to date, but if that is the case, why add Game Pass games to the Start Menu at all? Also, there need to be more tabs in the new Xbox app, like a built in way to check out Achievements, or search for Xbox Groups. In order to do that you need to open up the Xbox Console Companion App, but I would rather just use one app if I could. The new Game Bar helps a little with this, but I would apricate a more complete solution.

All in all, Microsoft has another winner on its hands. It has found a way to bring a lot of value to gamers, and an odd way for gamers to get around the Epic Store. A lot of Epic’s ‘exclusives’ are now on Game Pass since Microsoft bought Double Fine and its publishing arm, and all games for the Xbox are already on the Microsoft Store, so Epic can’t do anything about a game company selling the PC version on that same store as well. Loopholes are fun aren’t they? It is also an easy way for friends to insure that they have a lot of games in common if they want to play together. They can both just look in their Game Pass library and pick out something that sounds fun.

I am not sure how much I will use Xbox Game Pass for PC, my PC is a little long in the tooth, but since it is included in the services I am already paying for, it is a nice bonus. Game Pass also let me see if my PC is up to the task of running Metro Exodus, it mostly is, but it has a few little hiccups. If you are a PC gamer, I would say it is something to be aware of for sure, though you may want to wait a little bit for the roster of games to fill out and for the Xbox app to get a few more features. Then you can get your money’s worth out of your one month $1 trail period.

Microsoft Kicked Off E3 2019 With A …. Well It Kicked Off E3 2019!

Microsoft had the first big press event of E3 2019, and it wasn’t a bad show. I mean it had Keanu Reeves, but there was nothing mind blowing about it. Its job was to remind everyone that even though Xbox Scarlet comes out Holiday 2020, there will be tons of games to play until then. Xbox Game Pass for PC launched, and for $15 a month you get everything (Live Gold, Game Pass PC, and Game Pass Xbox) which is nice. Battle Toads will be a thing again, and of course Gears 5 comes out this fall. Gears 5 will be the only big Xbox headliner this year.

The real big news was Microsoft bought Double Fine Productions, which I mean, holy crap, but they didn’t have anything new to share. Just that Psychonauts 2 will still come to all the promised platforms and to Game Pass. The news behind the news is that with that purchase Microsoft now owns all the founding members of game financing and profit sharing site Fig.co, so Microsoft probably owns Fig.co as well.

I think that means we are once again seeing the death of independent game studios. It happened before in the ’00s when EA bought BioWare/Pandemic in 2007 and Bethesda/ZeniMax bought id Software in 2009, and the same reasons for selling out then are being expressed now. Back then it was too expensive to create AAA games without being part of a mega-publisher, and now it is too expensive to create top tier independent games, let’s call them AA, without being part of something bigger. Games are too big and gamers expect a lot, and unless you have tens of millions of dollars at your disposal it is impossible to get those games made. Due to the finical risk publishers are in turn looking towards their own studios to make those games instead of taking a risk on funding outside talent, so to survive you need to find someone who will buy you and not change your studio, and for now Microsoft is saying that is what they are going to do.

On that somber news, I look forward to playing what was shown at this year’s show, and getting an Xbox Scarlet next fall. The show will not be remembered as anything special, but it did its job. I will not lack for games for the next twelve months.