The Problem With Always Online Worlds!

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So last night I decided that I wanted to play some Destiny, but instead Lizard Squad decided that they would go and DDoS (distributed denial-of-service) Activision, so instead I got to play a screen that said I couldn’t connect to Bungie’s servers, and that I should look up the error code “cattle”.  Now this is Lizard Squad’s fault, but really if Activision wants give me always online games they need to be prepared for guys like this coming to take them down.  A lot.  Because these guys love ruining people’s day, or night in this case.

As more and more games try and deliver always online experiences the more stuff like this is going to happen.  Now if Destiny had allowed an offline mode that let me play single player I would have had a lot of fun, but no, this new MMO style setup let people like Lizard Squad rain on my fun.  The more we rely on the cloud and services like Xbox Live and PS+, the more power we give jerks with a bunch of malwared-up computers.  So developers are either going to need to do a better job of protecting their servers from these guys, or give us more ways to play their games.

I hope they are going to do both that way I don’t have a lot of wasted Sunday nights watching loading bars and disconnection screens.  Those are not very fun games, though I might be more willing to play them provided they gave me loot for it!

What Is Destiny?

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What is Destiny?  This is a question that I think that the developer Bungie should have asked themselves more.  Because this game lacks a clear focus.  Before I get too far in to this, I would like to say that I do actually like this game it just has several odd oversights that hold it back from being truly special.  If you had told me Bungie was going to merge Halo and Borderlands, and then add in a little Guild Wars I would have been ecstatic, but the problem is that they don’t do any one of those games enough.

The game starts like any good MMO does with character creation, and this is one of the best character creators in recent memory.  You can create your character fast, and they look great, but then it doesn’t matter since you will have a helmet and power armor on that will make you look like everyone else.  So everyone plays as androgynous power armor person.

The helmet comes off in “The Tower” which they call the “social area”, so you would think that you would then be able to socialize with people, but you would be wrong.  You can dance and wave at people, but you can’t do anything else.  So if you want to chat with someone you need to quick remember their name go in to the menu and try and invite them to your Fire Team.  This will then make them reload the same zone, and then you can talk with them, but by the time you have done all the menu navigation they will have left.  So pretty much The Tower is were you complete quests, buy stuff, and get items identified.

Speaking of items, this game wants you to think it is like Borderlands with tons of cool loot, but it is not.  Sure you do get new items, but they are all pretty much upgrades of the stuff you had before, some have skill upgrades, but they really aren’t super cool.  It is just better than your old stuff.  Which is nice, but there is rarely that “Awesome Thing!” moment.

Similarly while you do level up and gain skills, there is no tree.  You don’t get to make a lot of choices.  Something like the grenade skill you get to choose which grenade you want active, but there is not a lot more to it than that.  Every player of the same type will have the exact same skill set as you.  It is a shame because that is half the fun of leveling up.

Then there is the story.  Man it is lame.  Dark versus light, The Fallen, I think they thought that being super in your face with the names of stuff would be cool, but instead it is just boring, and all the actors seem to think the same thing.  They are all phoning it in.  For such a large scale game it is pretty amazing they didn’t get someone with some real skill to write this game.

Like other MMOs this game has the ability to let you out and explore and do random quests, but the problem is that there is nothing to really explore.  You go through everything in the story mode, so you can pretty much just wander around in the same places again, but this time with crappy fetch quests.  Huzzah!

The PVP feels like a watered down Halo.  It kind of controls the same, but since you bring in your weapons and skills it lacks that needed to rush to get the cool weapon, and then the more leveled up characters will have a major advantage since they have access to all their skills.  Sure they do make all the guns do around the same amount damage, but if you have a cool gun that has a five round burst instead of three, the gun doesn’t loose that ability.  You just get that advantage.

I like this game, and it is fun to play, but it just fell short in so many areas.  I was hoping for the next best thing, but instead what I got was a well polished generic shooter.  I am pretty sure that generic shooter wasn’t what Bungie was going for when they asked themselves “What is Destiny?”

Two Destinies For The Price Of One!

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I haven’t had much time with Destiny yet, but I have a couple of amusing things to point out.  If you buy the Xbox 360 version of Destiny you get the Xbox One version free, likewise if you buy the PS3 version you get the PS4 version free, so of course I had to fire up the 360 version to see how it looks, and after playing the Xbox One version it is hard to look at.

It has jagged edges all over the place, the textures show seams, it is hard to go back.  Still it is nice to have another place to play Destiny if I need to, and the characters move back and forth between the versions flawlessly.  It is just impressive with all the flack that we give the Xbox One for not being “truly” next gen just how much better it looks than the 360, at least in Destiny’s case.

What is also fun, is that if you play between the versions you get the achievements twice with no extra effort.  All I had to do was log in to the 360 version and I got all the achievements I had earned in the Xbox One version.  I don’t know if they are going to close that loophole, but besides just being a better deal to buy the 360 version it is also super easy to pad your Gamer Score.

Other than that this game is very similar to the beta, but it seems to look and play a little better.  I will do a proper review later, but I thought I would share my current double console experiences.

The Paladin’s PAX Wrap-up

paxLike Shmee and Daniel, I too have returned from PAX Prime 2014 and lived to tell the tell. You can read their excellent wrap-ups here and here. My own experience was a little more wandering this year and like Shmee, I found the Expo Hall feeling a little less inviting than in years past. In fact it wasn’t until Sunday that I even saw the smaller hall where Arena.net, Sega, and The Behemoth were setup. Throughout the expo hall the crowds were heavy, the lines long, the atmosphere a confusing mix of sights and sounds, and the ever present pressure of the crowd giving you little time to take it all in. The exception was the 6th floor where more indie games could be found, the booths were less flashy, and the crowds were manageable – additionally the games were often unique and innovative beyond the AAA franchises and sequels of the main hall.

The diamond in the rough here was Fortified!, a pulpy ’50 Science Fiction co-op shooter/defense game that had a fantastic art direction and vibe in addition to enjoyable gameplay that ramped up in difficulty so smoothly you hardly noticed the fly saucer destroying your base atop all the other madness.

Also on the 6th floor I found something for my Christmas list, the ergonomic pillow from Glomtom. I just walked up to the booth, sat down, they told me to relax and just play after setting the pillow on my lap. Now I don’t power game like I use to, but this pillow made even the ten minutes I played Diablo III very comfortable. Plus the built in storage would be a great place for me to hide my controller from grubby children fingers.

Three exceptions to the otherwise avoidable Expo Hall were Massive Chalice, Screen Cheat, and Dreadnought. Shmee is a big fan of the studio Double Fine, so he made sure he played Massive Chalice on the show floor. I’m glad I tagged along because the game has great potential. It’s a turn based strategy game like XCOM, but then you can retire your heroes, marry them to another hero, and wait nine months for their combined genetics to make your next fighter. It’s a cool concept. Screen Cheat was in the indie booths on the main floor and brought me back to the good old days of multiplayer when you sat right next to your opponent and cheated by looking at their screen like the good Lord intended. Screen Cheat adds the wrinkle that your opponents are invisible on your screen so you have to look at their screens to know where they actually are in the world so you can hunt them down – again as the good Lord intended. The last one I didn’t actually get to play, but that was Dreadnought a multiplayer game where instead of fleet soldiers or maneuverable star fighters you command ungainly capital ships. The line grew for this game each day, so it obviously captured a lot of people’s attention (or they had good swag?).

Finally, if you are going to play one card-based action-adventure RPG make sure it’s Thornwatch. Developed by Penny Arcade’s very own Mike Krahulik you and your fellows play members of the Thornwatch deep in the Eyrewood, a vast magical forest. People call forth the Thornwatch by tying specific knots to birch trees asking for aid or protection. I was able to playtest the game on Saturday and found the experience to be super fun. The way the cards are designed it really plays into teamwork or synergy as the game calls it, meaning you’re part of the action the whole round not just your turn. The artwork and theme are fabulous as well. There’s no firm date on what it will reach the masses but you too can sign up for chances to play or stay up-to-date on the website.

Of course with a show like this there is so much to actually talk about that this post could go on forever. Instead I’ll just give you the list of honorable mentions in no particular order with links you can explore yourself: Pathfinder, Fortnite, the Valiant RPG, XCOM: The Board Game, Fantasia: Music Evolved, Slap .45, Shadow of Morder, Shadowrealm, World of Planes, Towerfall, Hero Forge, and Evolution.

 

PAX Prime 2014 Wrap-Up!

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So another PAX Prime has come and gone, so I thought I would share my impressions of this year’s show!

The Year Of The Off-Site Party: This year there were a lot of off-site events.  I went to two of these events, Bioware’s Shadow Realms party, and Epic’s Fortnite event.  At these events the developers wined and dined attendees, and also let the attendees play their games, which was very nice of them.

The Expo Hall Has Became More Pointless: The Expo Hall is a main selling point for PAX, and it is worth walking through, but it has lost a lot relevance.  All the games, including some lower tier games, have long lines, and they are showing less and less.  Your time is better spent playing board games, chatting with indie developers, going to talks and panels, or checking out the aforementioned outside events.

PAX Needs More Space: The show is more spread out than ever.  To go see something at the main theater, you had to walk six blocks.  What to play board games? Three blocks.  Go get something signed? Off you go to the Paramount Theater.  I love that PAX Prime is in Seattle, but they need to find a bigger venue.

Oculus Rift Is Everywhere, But Still Not Compelling: There were a lot of games featuring the Oculus Rift, but they were mostly small indies, and the games themselves were not that interesting.  It was fun to get the gear on this year, but if Facebook wants to sell a lot of these things they are going to need to find a must have game to move units.

Board/Card Game Of The Year: I didn’t play a lot of board games this year, but of the few I did play, I am going with Hot Tin Roof.  It is a game were you play as cats trying to navigate city roof tops, but other cats will build cat walks and shelters and make you pay to pass through.  It is like they mixed Monopoly and Ticket To Ride and made both simpler and more streamlined.  It will be a great new game for the family.

Table-Top RPG Of The Year: This one took me by surprise, but Valiant by Catalyst took the title this year.  It takes place in the little known Valiant comic book universe, which you have probably never heard of outside of maybe X-O Manowar.  It is a simple system with fun rules, and fast gameplay.  The little known universe works in its favor since you can bend the NPC superheroes to fit your needs, and no-one cares that much.  This would be a great starter RPG for anyone wanting to dip their toe in to the Table-Top world.

Video Game Of The Year: FortniteYou might argue that they bribed me by giving me free food and drinks, but I don’t care!  I have no journalistic integrality to uphold.  This Minecraft/Shooter hybrid is a lot of fun, and from what the devs told us there are a lot of new modes coming.  It is in closed Alpha right now, but you can sign up and try to get in, and you should, so you can help me build forts and try to stem the zombie tide!  Here is the link.

That was a brief review of my PAX Prime.  I had a lot of fun.  I may go more in depth with the games I played in the days to come, but we will see.  Thanks for reading, and maybe I will see you at next year’s PAX.